Wednesday, May 6, 2020

Video Games Good or Evil - 2723 Words

Technology nowadays has become a tremendous part of children’s everyday life. The biggest part of technology that children are mostly consumed by is video games. Video games were introduced back in the 1970s, which consisted of games such as Pong, that didn’t contain much graphics. Then starting in the late 1980s, video games started to become more developed in ways such as the graphic was in much better quality than before because of the advancement in technology. With increasing development in graphics, it made the video games much more realistic than ever before, and made video games as popular as they are now. Today approximately 90% of children spend about one-third of their day with some form of electronic device (Agarwal 38).†¦show more content†¦Technology has been progressing more and more into the classroom recently and there could be a possibility video games being added in as well. Educational video games can help students be more successful i n the classroom because in some classes the life version versus the book version is a major difference in learning abilities. This is because learning for visual than threw a textbook can help students remember and understand a lot easier. Another way of teaching in the future is the possibility through a Kinect camera (Bernstein). Using this kind of deceive could help students understand subjects such as science and math easier because this camera could be in 3D. Even though this is just in the developing stage and just starting to being tested, it could help students learn better which would mean an improvement in academic grades. Lastly, playing video games can help young people improve their development skills. Playing video games can actually help improve young people’s timing as well as their hand-eye coordination. There was a study that involved laparoscopic surgeon, surgery that was performed with a laparoscope that makes a small incision to examine the abdomin al cavity, who either played video games in their childhood or now. During this study it had actually showed that the surgeon who had eitherShow MoreRelated`` Not Here : If We re Truly Serious About Stopping Massacres Like1687 Words   |  7 PagesHere: If we’re truly serious about stopping massacres like Aurora, we need to cure our addiction to evil† informs readers about the truth behind massacres. Metcalf says that violence performed in the form of mass killing have definite causes. People are fascinated by the violence. He further suggests that evil and mass killing incidents in Aurora and Port Arthur are just few examples of that evil. The evil in our society is growing in large portion and people are more attracted towards violence. The articleRead MoreThe Positive Effects of Video Games on a Childs Development Essay1564 Words   |  7 Pages Do video games induce emotional, physical and psychological scars on children? This question has been pondered by millio ns of researchers across the globe. On the news there have been frequent accounts of acts of violence caused by children. However it is not the child, parents, or guardians that are blamed. Instead the media has often blamed the video game industry for these acts of immorality. After the Columbine Shootings Bill Clinton (1999) stated that Over 300 studies report that the boundaryRead MoreThe Haunting Of Hill House1249 Words   |  5 PagesVery few other animals do this, and only ones with a complex neural network have the desire to complete puzzles for enjoyment. Over 40% of Americans play video games at least three hours a week; 1.2 billion people play video games worldwide. Games have always been a form of entertainment, chess is a melena and a half years old, but video games only arose in the last 60 years. Making their mark on history and are slowly taking over the world, the electronic world is becoming more seductive than theRead MoreSynopsis Of Storytelling Games 1720 Word s   |  7 PagesThesis: Storytelling in games gives the gamers the opportunity to be involved in the game, experience the characters, stimulate feelings like fear and excitement and let the player know they make situations happen and the choices they make affect the outcome as well as motivate them to continue on. Background: After reading parts of The Storytelling Animal, it was clear that storytelling is in everything. As an avid videogame player it was evident that many of the games that people play, like BattlefieldRead MoreVideo Games : Video Game More Than Women1186 Words   |  5 PagesPrizes in Video Games It is agreeable to say that there are video games that are good in mental processing for the brain. It is an entertaining hobby to play. Not many video gamers would pay attention to characters such as their role or development because of the enjoyment of playing computerize gaming consoles like Nintendo and PlayStation. One offensive pattern that has been cycling through in gaming is how women characters are presented. Females in video gaming are sexualized across the gamingRead MoreThe Legend Of Zelda And Its Effect On The Game Industry962 Words   |  4 Pagesgreen shirt has embarked on adventure after adventure. His appearance changed, his setting changed, but his spirit never changed. Throughout the years, the brunt of a specific journey reverberated throughout the video game industry. A new meaning of adventure shook the foundation of video games; this new definition is â€Å"linked† to the Legend of Zelda and it’s green capped heroine. Thus, The Legend of Zelda: Ocarina of Time changed the gaming landscape forever. The Legend of Zelda is full of lore and historyRead More1970s: The Birth of Video Game Industry Essay1718 Words   |  7 PagesIntroduction 1970s was considered as the birth of video game industry, the phenomenon of gaming was growing and home gaming console Home-Pong which was a one-game-only console was invented by Atari, since then, the gaming industry has become very profitable, and more and more genre of video games were created. Although video games have become more and more popular as time changes, it still has to face the criticism, ‘media panic’. Meida panic happens when a new media appears; people will have aRead MoreEssay The Legend of Zelda: A Perfect Religion1526 Words   |  7 Pagesthe most popular video game series out there and has created its own cultural wellspring. There have been spin off cartoons, websites, walkthroughs, forms, etc†¦but strangely enough the story for one of the video games doesn’t change much. You are this elf looking boy or adult named Link that is on a quest to rescue Princess Zelda, reunite the Triforce, and save the land of Hyrule from evils such as Ganondorf. That is the general idea for almost every single one of the Zelda games, but what is so differentRead MoreEssay on Video Game Violence1599 Words   |  7 Pageschild making a character in a video game ruthlessly rape, beat, and kill another character has been deemed acceptable as long as s aid child is of a certain age. Video games are prominent in everyday life. Children as young as two are starting off playing basic video games to learn their ABC’s and 123’s. The problem is as children get older they are influenced by the video games they play and most of the video games in today’s society are violent and gory. Video games affect children and cause themRead MoreVideo Games and Violence Essay1588 Words   |  7 PagesVideo games and Violence Like any other thing in the world video games have positive and negative aspects too. According to a study, those who spend hours and hours in playing ‘civic games’ were found to take more part in different community services like social work, politics or protests, as compared to those who never took interest in video games. Hence video games are proved to increase one’s social interaction skills. The kind of friendship and ethics those are knowledgeable by the young gamers

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.